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Cabanga® featured in ISTE’s Learning & Leading in Technology Sept/Oct Issue

Cabanga® was featured in a product review in the September/October issue of Learning & Leading in Technology, which is published by the International Society for Technology Education (ISTE).

Read the article or take a look at the whole magazine.

"Cabanga shares the common positive effects of games on school achievement, cognitive abilities, motivation, attention, and concentration."

"The teacher dashboard gave her a general view of what concepts to spend more time on, and the individual reports allowed her to target the needs of each student."

"As I played the game, the challenge of making decisions required complex thinking skills. I was motivated to make good deals for my celebs and quickly recognized the importance of reading and making sense of all the information about the celebs and potential deals."

"Teachers who would like to measure student success with state, Common Core, and/or NCTM standards [can] assign students to work on fast-cash areas."

"Cabanga's role-playing challenge is highly engaging. It requires a teacher's interaction and guidance, yet students are in control of their own agencies. They are challenged to make business decisions that involve probabilities, yet the experience is enjoyable."

About Cabanga
Cabanga illuminates math’s relevance in the minds of kids through real world application. Applying math principles and techniques to smart business decisions in ambiguous circumstances, kids build confidence and competence in their abilities. Correlated to NTCM, Common Core, and state learning standards, the program supports instruction in middle school math.