FitMoney $uperSquad
Designing a game-based world to build lifelong financial habits

The Challenge
Financial habits begin forming by age seven, yet financial literacy instruction for elementary students is often abstract, inconsistent, or disengaging. FitMoney sought a way to teach complex money concepts to K–6 learners in a format that was developmentally appropriate, motivating, and accessible both in schools and at home.
The challenge wasn't just content. It was behavior change at scale.
The Partnership
In partnership with FitMoney, Six Red Marbles designed and developed $uperSquad, a game-based learning platform that transforms financial literacy into an immersive, narrative-driven experience.
Together, we set out to move beyond traditional curriculum models and create a learning environment where students actively practice financial decision-making through play, story, and exploration.
The Strategy
SRM applied a learning experience design approach that blended:
This strategy ensured that financial literacy concepts were not only taught, but experienced and reinforced.
What SRM Designed & Developed
Working in close collaboration with FitMoney, SRM designed and developed the full $uperSquad experience, including:
SRM led learning design, creative development, and production from concept through launch.
The Learning Experience
In $uperSquad, students become active participants in their learning journey. Through a series of real-world financial challenges, learners practice making decisions about earning, saving, spending, and sharing — building foundational money habits through meaningful play.
Game mechanics and narrative progression encourage persistence, curiosity, and sustained engagement.
See $uperSquad in Action
The Impact
Why It Matters
$uperSquad demonstrates the power of thoughtful partnership and intentional design. The project highlights SRM’s ability to collaborate closely with mission-driven organizations, translate learning goals into immersive experiences, and deliver scalable educational products that support both equity and impact.
As we looked to scale our financial literacy programs and reach younger learners, we needed a partner who could bring our curriculum to life in a professional, engaging, and age-appropriate way. Six Red Marbles helped us transform strong content into an innovative, game-based experience that expanded our reach and impact.
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